![]() ![]() Around the time the game was almost finished, a difficulty level without the time limit was added in-game as the default starting level, which was intended to act as a tutorial. Originally, the game was planned to release without any timed modes, but a time limit feature was added to give the game "an arcade-like feel". Jason Kapalka decided to use simple geometric shapes, but found them to be "boring", until he doodled ideas for playing pieces, a few of them which involved transforming the geometrical shapes to give them a "gem-like appearence", which led to gems being used in the final product. Gems were considered as well, but was rejected after not being able to find interesting variations of gemstones on the internet. Fruits were considered at one point, but was rejected since many fruits "looked too round". The team decided on what objects would be used as the playing pieces. The team decided to give the playing pieces (which were originally squares) unique looks to give them personality, and make the game accessible for colorblind people. The development team disliked the presentation but liked the gameplay, which led them to improve on the game. Diamond Mine was mainly based on Colors Game, a game that involves matching three or more colored boxes, but lacked unique visuals, animation or sound. ![]() Only the first seven were used in the final game.ĭevelopment on Diamond Mine began after Sexy Action Cool rebranded to PopCap Games, with the team wanting to make a game that was "simple, web-based, and made in Java". Gem variations that were created during development of Diamond Mine. The Flash version of Diamond Mine simply features a Skill Level 1 game mode with a five minute time limit. These skill levels become the Time Trial mode in Bejeweled. Skill Level 2 is the easy version, where the bar depletes slowly, while it depletes faster in Skill Level 3. If the bonus bar depletes completely, the game ends. When the bonus bar is completely filled, the Bonus effect occurs, and the Bonus bar restarts at half. The bonus bar extends when matches are made. A skull icon is seen at the left side of the Bonus bar. The bonus bar starts at half, and slowly decreases. Skill Level 2 and 3 are timed versions of the game. This skill level becomes the Normal mode in Bejeweled. The game ends when no moves are possible. When it is filled up completely, a Bonus effect occurs, where multiple gems are cleared at once, awarding bonus points. Skill Level 1 is the default and is considered to be the "easy/practice" mode of the game, Matching gems will fill up the bonus bar at the bottom of the screen. The Java version of the game features three modes, labelled under skill levels. When gems disappear, gems fall from above, possibly creating cascades. Clearing four or more gems at once award bonus points. Diamond Mine is a match-3 game that involves matching three or more gems horizontally or vertically. ![]()
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